North& South by Faces&STA
PARAWRITER V2.3 <SPACE> TO READ NOTE <RETURN> TO EDIT NOTE - ---------------------------- IF YOU WANT TO START PLAYING IMMEDIATEL,USE YOUR CURSOR/JOYSTICK AND CLICK ON THE CASE MARKED 'GO'. *YOU ARE PLAYING AT - LEVEL. YOU PLAY CAPTAIN - AGAINST A - CONFEDERATE CORPORAL PLAYED BY THE COMPUTER. THE START YEAR IS 1861 AND NO CATASTROPHE IS ACTIVATED. NORTH PLAYS FIRST! IF YOU WANT TO ALTER THE CURRENT CONFIGURATION, YOU MAY ACT ON THE FOLLOWING PARAMETERS: *1 OR 2 PLAYERS. *CHANGE DIFFICULTY LEVEL. *CHANGE START YEAR. - *ACTIVATE (OR NOT) ALL OR SOME OF THE CATASTROPHES AND EVENTS. *PLAY (OR NOT) IN STRATEGIC MODE (OR ACADE) ONLY. THE ORDER GIVEN HERE IS ONLY AND EXAMPLE;YOU NEED NOT RESPECT IT. - CLICK ON THE WINDOW FLAG BEHIND THE CHARACTER; A COMPUTER WILL APPEAR, SINGNALLING THAT YOUR COMPUTER WILL PLAY THAT SIDE. RECLICK ON THE COMPUTER TO SWITCH TO HUMAN MODE. - - CLICK ON THE CHARACTER HEAD IN THE WINDOW. - FOR THE UNION, - FOR THE CONFEDERACY. - FOR THE UNION AND - FOR THE CONFEDERACY. - FOR THE NORTH AND - FOR THE SOUTH. - IS THE MOST DIFFICULT, - THE EASIEST GAME LEVEL! - TO CHOOSE THE YEAR WHEN YOUR GAME BEGINS,CLICK ON THE CALENDAR TO SCROLL THE YEARS FROM 1861 TO 1864! - - CLICK ON THE ARCADE ICON TO DISACTIVATE THE STRATEGIC MODE AND VICE-VERSA. IN THE ARCADE MODE THERE ARE THREE CHALLENGES TO FACE: - - - IN THE STRATEGIC MODE, THESE THREE ACADE CHALLENGES ARE REPLACED BY AN AUTOMATIC SYSTEM FOR DETERMINING THE OUTCOME OF EACH CHALLENGES, USING A RANDOM DECISION BASED ON THE RESPECTIVE STRENGTH OF THE OPPOSING FORCES. THIS OPTION CATERS FOR THOSE PLAYERS WHO PREFER TO CONCENTRATE ON THE PURELY STRATEGIC ASPECTS OF THE SIMULATION. WHEN YOU HAVE DECIDED ON ALL THE PARAMETERS ABOVE, IN WHATEVER ODER SUITS YOU, YOU CAN CLICK ON 'GO' TO START PLAY. - - THE CHARACTER YOU CONTROL IS ON THE GROUND. FIRST YOU MUST CLIMB UP THE BACK END OF THE PASSING WAGONS ONTO THE ROOF OF THE TRAIN. IF YOU FAIL TO CLIMB ON, THEN YOUR INTERCEPTION ATTEMPT IS OVER. YOUR OBJECTIVE IS TO REACH THE FRONT OF THE TRAIN IN ORDER TO STOP IT AND OVERCOME THE DRIVER. - -SPACE BAR OR FIRE BUTTON; YOU THROW A KNIFE AT YOUR ENEMY, UNLESS YOU ARE IN HAND TO HAND COMBAT. -SPACE BAR OR FIRE BUTTON: YOU BUNCH YOUR ENEMY IN HAND TO HAND COMBAT. - THE NUMBER OF KNIVES AVAILABLE IS LIMITED BY THE DIFFICULTY LEVEL! - - POSSESSION OF AT LEAST TWO TOWNS E CONNECTED BY A RAILROAD LINK IS VITAL FOR BOTH PLAYERS. THESE TOWNS ARE PROTECTED BY FORTS. TO CAPTURE AN ENEMY TERRITORY CONTAINING A FORT, THE PLAYER MUST DEFEAT ANY ENEMY ARMY PRESENT IN THE TERRITORY (IN BATTLE MODE) AND ALSO WIN THE FORT GAME. IF NO ENEMY ARMY CURRENTLY OCCUPIES THE TERRITORY, THE ATTACKING PLAYER WILL STILL HAVE TO TAKE THE FORT IN ORDER TO CAPTURE THE TERRITORY. IF THE ATTACK FAILS, THEN THE ATACKING ARMY STAYS WHERE IT WAS AT THE START OF THE TURN. A FAILURE HAS NO OTHER CONSEQUENCES. - : TIME IS LIMITED; THE MORE DIFFICULT THE LEVEL, THE LESS TIME YOU HAVE. - - A BATTLE IS FOUGHT WHEN TWO OPPOSING ARMIES OCCUPY THE SAME TERRITORY. THE AIM IS TO ELIMINATE THE ENEMY FORCE OR FORCE IT TO RETREAT. THE WINNER KEEPS THE TERRITORY WHERE THE BATTLE IS FOUGHT. - PLAYER 1: .....PRESS RUN/STOP. PLAYER 2: .....PRESS F5. THE SELECTED UNIT IS REPRESENTED BY ITS SYMBOL. IT IS DISPLAYED AT TOP LEFT E SCREEN FOR THE UNION PLAYER AND TOP RIGHT SCREEN FOR THE CONFEDERATE PLAYER. - - THAT'S ENUFF OR? -